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Second Test Flight

  • Writer: Kevin Mercer
    Kevin Mercer
  • Nov 17, 2020
  • 1 min read

In addition to an acceleration variable, I added a separate deceleration variable. While the jet may get up to speed really quickly, I don't necessarily want it to slow down at the same rate. I guess I'm looking for a balance between momentum and the ability to turn tightly in a dogfight. The jet now has a boost function which multiplies the airspeed for a short duration. Of course, it has a cool-down so players can't spam the boost button infinitely! I also added a quick shooting mechanic, but the projectiles don't have any affect yet; they simply automatically destroy after a few seconds.



 
 
 

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